0.147 [?]
0.36b13 [Nicola Salmoria]
Artwork available
Bugs:
- gradius3, gradius3a, gradius3j: Titles sequence doesn't run, plus gfx glitches. Kekule (ID 05382)
- [possible] Stage 9's background is broken. fostar (ID 00062)
WIP:
- 0.165: Cleanup Gradius III driver and video [Alex Jackson]. Use new K051960 video support [Dirk Best].
- 0.163: System11 added clone Gradius III (Japan, program code S, split).
- 0.154: Removed KONAMI_ROM_DEINTERLEAVE in Gradius III and some no longer needed code. Removed m_dx and m_dy in K051960 and K052109, already nonfunctional since devicefication. These chips don't have variable offsets like the later Konami customs do (Gradius 3 title screen being offset 2 pixels to the left is a BTANB, see MT #4118). Added xtal [Alex Jackson].
- 0.147: Make the "World" set the parent, minor whitespace clean up [Brian Troha]. Changed clone (World ?) to parent 'Gradius III (World, program code R)' and (Japan) to clone 'Gradius III (Japan, program code S)'. Renamed (gradius3) to (gradius3j) and (gradius3e) to (gradius3).
- 0.142u4: Angelo Salese removed deprecat.h usage in Gradius III.
- 0.136u1: Fabio Priuli added driver data struct and save states to Gradius III.
- 0.135u4: Fabio Priuli updated Gradius III to use Konami video devices.
- 0.133u1: Renamed (grdius3a) to (gradius3a) and (grdius3e) to (gradius3e).
- 0.130u3: Fabio Priuli added DIP locations to Gradius III based on Guru's notes (thanks to AJG, who fwded them to me).
- 0.124u5: Roberto Zandona fixed missing title text in intro.
- 0.122u5: Atari Ace changed Konami drivers to allocate and decode graphics using the same layouts. Removed the layout parameter from the decodechar() calls.
- 3rd December 2006: Mr. Do - We have the instruction card for Gradius III [US] from Tormod.
- 0.109u1: Mamesick fixed sprite layer Gradius III.
- 3rd September 2006: Mr. Do - Added instruction cards for Gradius III.
- 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile).
- 0.95u3: Made Gradius III visible region symmetrical. Fixed K052109 layer 2's X offset [R. Belmont]. Changed visible area to 320x224.
- 14th April 2005: R. Belmont - Submitted a fix for the Gradius 3 layer alignment and visible area glitches pointed out by Alex Jackson on MAMETesters.
- 0.59: Added clone Gradius III (World ?). Fixed rom names.
- 14th March 2002: Chack'n added the Japan version of Captain America and The Avengers, a World version of Gradius 3 and fixed quite a few ROM file names.
- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
- 0.36b13: Nicola Salmoria added 'Gradius III (Japan)' (Konami 1989) and clone (Asia).
- 14th March 2000: Eisuke Watanabe fixed Ajax and Gradius 3 priority problems.
- 3rd January 2000: Aaron Giles fixed a Gradius3 endian problem.
- 22nd December 1999: Nicola Salmoria fixed title screens and sprite priorities in Gradius 3.
- 21st December 1999: Nicola Salmoria sent in a driver for Gradius 3.
ARCADE RELEASE: Gradius III (Konami) - 1989/Dec/11
LEVELS: 16
Other Emulators:
* FB Alpha
* Sparcade
Recommended Games (R-Type):
Gradius / Nemesis
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Vs. Gradius
Vulcan Venture / Gradius II
Gradius III
Gradius 4: Fukkatsu
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Salamander 2
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Arcade Video game published 30 years ago:
Gradius III (c) 1989 Konami.
Export version. For more information about the game itself, please see the original Japenese version entry; "Gradius III - Densetsu Kara Shinwa-e [Model GX945]"
- TECHNICAL -
Konami TMNT Based Hardware
Game ID : GX945
- TRIVIA -
Gradius III was released in December 1989.
- SERIES -
1. Nemesis (1985)
2. Salamander (1986)
3. Gradius 2 (1987, MSX)
4. Vulcan Venture (1988)
5. Nemesis 3 - The Eve of Destruction (1988, MSX)
6. Gradius III - Densetsu Kara Shinwa-e (1989)
7. Nemesis '90 Kai (1993, Sharp X68000)
8. Salamander 2 (1996)
9. Solar Assault - Gradius (1997)
10. Solar Assault - Revised (1997)
11. Gradius Gaiden (1997, Sony PlayStation)
12. Gradius IV - Fukkatsu (1999)
13. Gradius Generation (2001, Nintendo Game Boy Advance)
14. Gradius V (2004, Sony PlayStation 2)
15. Gradius Neo (2004, NTT DoCoMo i-mode Phones)
16. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
17. Gradius Wide (2007, NTT DoCoMo i-mode Phones)
18. Gradius Rebirth (2008, Nintendo Wii)
- CONTRIBUTE -
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