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Mr. Do's Castle (set 1)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download docastle.zip (97 KB)
Snapshot

Game infos

Description Mr. Do's Castle (set 1)
Name docastle
Manufacturer Universal
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .012
Romset size 97 KB
Romset file 12 files
Romset zip 33 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Platform

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 240 192 59.659091 4914000 312 8 248 264 0 192

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 01d.bin 512 2747ca77 abc0ca05925974c4b852827605ee2f1caefb8524 cpu3 0 good no
arcade 01k_a4.bin 8192 479a745e 7195036727990932bc94b30405ebc2b8ea5b37a8 maincpu 6000 good no
arcade 01l_a3.bin 8192 71a70ba9 0c9e4c402f82d61d573eb55b3e2e0c8b7c8b7028 maincpu 4000 good no
arcade 01n_a2.bin 8192 1d2fc7f4 f7b0c7466cd6a3854eda818c63663e3559dc7bc2 maincpu 2000 good no
arcade 01p_a1.bin 8192 17c6fc24 e397d283e8b8e1c512495b777c0fe16f66bb1862 maincpu 0 good no
arcade 03a_a5.bin 16384 0636b8f4 8b34773bf7b7071fb5c8ff443a08befae3b545ea gfx1 0 good no
arcade 04h_a9.bin 8192 af24bce0 0f06c5d248c9c92f2a4636d259ab843339737969 gfx2 6000 good no
arcade 04j_a8.bin 8192 9afb16e9 f951e75af658623f3b0e18ff388990b2870fad53 gfx2 4000 good no
arcade 04l_a7.bin 8192 3dfaa9d1 cc016019efe0a2bc38c66fadf792c05f6cabeeaa gfx2 2000 good no
arcade 04m_a6.bin 8192 3bbc9b26 1b1f79717e5c1a23eefb2d6df71ad95aac9f8be4 gfx2 0 good no
arcade 07n_a0.bin 16384 f23b5cdb de71d9f142f8d420aa097d7e56b03a06db2f85fd slave 0 good no
arcade 09c.bin 512 066f52bc 99f4f2d0181bcaf389c16f127cc3e632d62ee417 proms 0 good no

Chips list

name tag type clock
SN76489A sn4 audio 4000000
Speaker mono audio
Z80 cpu3 cpu 4000000

Serie

Serie : Mr. Do!
  1. Mr. Do! (1982)
  2. Mr. Do! (bugfixed) (1982)
  3. Mr. Do! (Taito) (1982)
  4. Mr. Do! (prototype) (1982)
  5. Mr. Du! (1982)
  6. Mr. Lo! (1982)
  7. Yankee DO! (1982)
  8. Mr. Do's Castle (set 1) (1983)
  9. Mr. Do!'s Castle (1983)
  10. Mr. Do's Castle (set 2) (1983)
  11. Mr. Do's Castle (older) (1983)
  12. Mr. Do vs. Unicorns (1983)
  13. Mr. Do! (1983)
  14. Mr. Do (clean crack) (1983)
  15. Mr. Do! (1983)
  16. Mr. Do! (Jpn) (1983)
  17. Mr. Do!'s Castle (1984)
  18. Mr. Do!'s Castle (1984)
  19. Mr. Do!'s Castle (Prototype) (1984)
  20. Do! Run Run (set 1) (1984)
  21. Do! Run Run (set 2) (1984)
  22. Do! Run Run (Do's Castle hardware, set 1) (1984)
  23. Do! Run Run (Do's Castle hardware, set 2) (1984)
  24. Mr. Do's Wild Ride (1984)
  25. Mr. Do (Jpn) (1984)
  26. Mr. Do (MSX Conversion) (1984)
  27. Super Pierrot (Japan) (1987)
  28. Mr. Do! (Euro) (1992)
  29. Mr. Do! & Mr. Do! vs Unicorns (1994)
  30. Mr. Do! (Euro) (1996)
  31. Neo Mr. Do! (1996)
  32. Neo Mr. Do! (1996)

Categories

MAMEinfo

0.33b7 [Nicola Salmoria]

0.12 [Brad Oliver]


Artwork available


TEST MODE:

- Keep LCTRL pressed and hit F3 to enter Test-Mode.


WIP:

- 6th September 2012: 3D ARCADE - New Universal 3D cabinet model for Mr. Do's Castle.

- 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly.

- 0.138u2: Changed Z80 CPU1 clock speed to 4MHz.

- 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider.

- 0.136u2: Corrado Tomaselli changed Mr. Do's Castle to use the 76489A variant (verified on PCB).

- 0.133u1: Renamed (docastl2) to (docastle2) and (docastlo) to (docastleo).

- 0.129: MooglyGuy added savestate support to Mr. Do's Castle and clones.

- 0.126u4: Fabio Priuli added DIP locations to Mr. Do's Castle.

- 0.124u3: Nicola Salmoria adjusted Mr. Do's Castle refresh rate to match PCB measurement. Changed VSync to 59.6 Hz.

- 0.124u2: Changed Z80 CPU1 clock speed to 3980000 MHz.

- 0.115u4: Replaced SN76496 sound with SN76489.

- 4th August 2006: Mr. Do - Fixed Mr. Do's Castle bezel (it was bugging me that it was off center). Addy may fix this one even better later.

- 0.99u5: Corrado Tomaselli removed GAME_NO_COCKTAIL flag in Mr. Do's Castle and clones.

- 0.92: Workaround for dipswitch problem in Mr Do's Castle [Nicola Salmoria].

- 0.79u1: Fixed dipswitches.

- 0.72: Added 'Advance Level on Getting Diamond' dipswitch.

- 0.71u2: Added 2nd button and removed 3rd coin slot. Added 'Automatic Screen Renewal' dipswitch.

- 0.69: Lee Taylor added clone Mr. Do's Castle (older).

- 0.56: Added 3rd Z80 (4MHz) CPU (function not clear). Changed region proms to cpu3.

- 0.34b6: Added unknown prom 01d.bin.

- 0.33b7: Changed 'Mr. Do's Castle' to clone 'Mr. Do's Castle (set 2)' and clone (alternate version) to 'Mr. Do's Castle (set 1)' and 'Mr. Do VS The Unicorns' to 'Mr. Do vs. Unicorns'. Renamed (docastle) to (docastl2) and (docastl2) to (docastle).

- 0.31: New timer-based event scheduler. This is a major change which is used throughout the code. See timer.c and cpuintrf.c to get an idea of the many things it does. One of the many benefits this has is that dipswitches in Do's Castle now work, but there's an endless list of things affected [Aaron Giles].

- 0.30: Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series.

- 0.29: Test mode in Mr. Do's Castles & family works correctly (CPU execution is interleaved), dipswitches in Do's Castle still don't work [Nicola Salmoria].

- 0.28: Nicola Salmoria added clone Mr. Do's Castle (alternate version).

- 0.27: Added clone 'Mr. Do VS The Unicorns'. It's a different (probably earier) version and has significant differences in the gameplay. Thanks to Lee Taylor for info. Nicola Salmoria increased the maximum number of digital audio channels from 8 to 16, so there are no more missing voices in Mr Do's Castle.

- 0.26a: Thanks to Gary Walton, Nicola added 100% correct colors in Mr Do's Castle.

- 0.26: I'm proud to announce I've beated Mr Do's Castle [Mirko Buffoni]. Done one, done all. So now we have also Mr Do! RunRun and Mr Do! Wild Ride. Thanks to the invaluable help of Nicola, they are also arcade colors perfect, very fast (!) and each game has audio support and high score saving saving! Control: Arrows = Move around and CTRL = Fire. Known issues: Colors are wrong unless I find a correct color prom.

- 0.12: Brad Oliver added 'Mr. Do's Castle' (Universal 1983). Not working yet!


LEVELS: 10 (endless)


Other Emulators:

* FB Alpha

* VAntAGE


Recommended Games:

Mr. Do!

Mr. Do's Castle

Do! Run Run

Mr. Do's Wild Ride

Neo Mr. Do!


Recommended Games (Platform):

Steel Worker

Donkey Kong

FamicomBox (Donkey Kong)

Crazy Kong

Crazy Kong Part II

Kong (Donkey Kong conversion on Galaxian hardware)

Donkey Kong Junior

FamicomBox (Donkey Kong Jr.)

Donkey Kong 3

Super Donkey Kong (Super Famicom Box)

Logger

Naughty Mouse

Treasure Island

Treasure Island (DECO Cassette)

Woodpecker

Dock Man

Kangaroo

Minky Monkey

Ponpoko

Pop Flamer

Popeye

FamicomBox (Popeye)

Q*bert

Faster, Harder, More Challenging Q*bert

Q*bert's Qubes

Springer

Arabian

Boggy '84

Bristles (Max-A-Flex)

Congo Bongo

Dr. Micro

Hopper Robo

Jump Coaster

Mappy

Namco Classic Collection Vol.1 (Mappy)

Mouser

Mr. Do's Castle

Number Crash

Popper

Roc'n Rope

Konami 80's AC Special (Roc'n Rope)

Super Glob

Ben Bero Beh

Complex X

Jumping Jack

Lode Runner

Lode Runner II - The Bungeling Strikes Back

Lode Runner III - The Golden Labyrinth

Lode Runner IV - Teikoku Karano Dasshutsu

Lode Runner - The Dig Fight

Mr. Do's Wild Ride

Pandora's Palace

Peter Pack-Rat

Vs. Ice Climber

Vs. Ice Climber Dual

Vs. Wrecking Crew

Baluba-louk no Densetsu

Pig Out: Dine Like a Swine!

Sea Hunter Penguin

Multi 5 (Tong Boy)

History


Arcade Video game published 36 years ago:

Mr. Do's Castle (c) 1983 Universal.

For the second game in the Mr. Do! series, the clown finds himself in a traditional platforms and ladders game. Each level is made up of six floors (seven including the castle's ramparts) and all are joined by a number of inter-connecting ladders. The ladders come in two different varieties: vertical ladders, which are fixed and cannot be moved; and diagonal ladders, which can be pushed left or right from the top of the ladder. This allows Mr. Do to reach other areas of the level and is sometimes necessary to redirect the path of any pursuing enemies.

The enemies in Mr. Do's Castle come in the form of unicorns, and as with the enemies of the first game, they will hunt down and try to kill Mr. Do. Replacing the 'Powerball' weapon of the original game, Mr. Do is now armed with a mallet. This can be used to temporarily stun the unicorns and buy Mr. Do some time to escape; but its primary function is to knock out the floor blocks that form each level's platforms.

Most blocks are marked with a cherry and collecting all of these will complete the level (on later revisions only, see Updates below). A level can also be completed by killing all of the unicorns. This is achieved by using the mallet to remove blocks and knock holes in the platforms. The unicorns will fall into any holes that the player has created; some simply fall through to the platform below, whereas others are trapped. Trapped unicorns can be hit with Mr. Do's mallet and knocked to a lower platform - useful for buying a few extra seconds for the player. If left alone, however, the unicorns will climb out, filling the hole in behind them, and transform into much nastier enemies. These new enemies cannot be stunned with the mallet and must be killed by dropping blocks onto them from the platform above.

Some sections of a platform have two 'skull' blocks at either end of them, with normal blocks in between. When both skull blocks are knocked out with the mallet, all of the blocks in between will fall to reveal wooden floorboards. This is highly effective in killing several enemies at once.

Each level also has three 'key' blocks. If Mr. Do knocks out all three key blocks, a large door opens at the top of the screen to reveal a shield which, when collected, turns the unicorns into 'Alphamonsters'. The Alphamonsters flee from Mr. Do and can be killed either with the mallet, or by dropping a floor block onto them from above. When Mr. Do kills an Alphamonster, its letter appears on a flagpole at the top of the screen. If the players collects all five letters, an extra life is awarded.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Mr. Do's Castle was released in September 1983.

The Asian version of this game is known as "Mr. Do! vs. Unicorns".

Barry Lewis holds the official record for this game with 421,780 points.

- UPDATES -

Earlier versions (including the Asian version, "Mr. Do! vs. Unicorns") :
* There are no cherry blocks, so hammering all the blocks is NOT a way to complete a level. At the start of each level, normal blocks will appear in the form of 'fill blocks' - those that appear in the later versions after unicorns have refilled holes. In addition, the colors on these blocks change after every two levels.

Later versions :
* Normal blocks now have cherries embedded on them at the start of each level. Hammering all of the cherry blocks is a new way to complete the level.
* The replay Diamond was added.
* Fill blocks no longer change colors after every two levels.

- SCORING -

Knocking a block onto a red unicorn below so it falls one level : 500 points.
Knocking a block onto a red unicorn below so it falls two levels : 1,000 points.
Knocking a block onto a red unicorn below so it falls three levels : 1,500 points.
Knocking a block onto a red unicorn below so it falls four levels : 2,000 points.
Killing a green unicorn : x2 points.
Killing a blue unicorn : x3 points.
Killing 2, 3 or 4 unicorns with one block : x2, x4, x6 points.
Collecting the free credit diamond (later versions only) : 8,000 points.

- TIPS AND TRICKS -

* Make use of the rows of blocks marked with a skull at each end. Knock out one skull block and all of the middle blocks, wait for unicorns to fall into the gaps and knock out the other skull block. This will cause the whole row of blocks to fall, killing all unicorns in the holes and below.

* Use your hammer to briefly stun a pursuing unicorn, allowing you to escape.

* If a unicorn is chasing you up a diagonal ladder, push the top of the ladder away when you reach the top so the unicorn ends up on a different platform.

* Blue unicorns are quite dangerous, and after a certain amount of time they duplicate themselves, so kill them as fast as you can if you don't want to be outnumbered!

* You can kill a unicorn on the same level as you if he is standing on a block when you hit it. The unicorn will fall and you will be awarded the same score as if you had knocked the block down onto the unicorn.

* If a unicorn is filling a hole vacated by a block, you can hammer it to knock the unicorn down to the next level. Note you CANNOT do this to a blue unicorn.

* Wait until all unicorns are as close as possible before collecting the cross to turn them into Alphamonsters, giving you more chance to kill more of them.

* You can fall from any height and will not die so jump down through gaps to avoid unicorns.

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- PORTS -

* CONSOLES:
[US] Atari 2600 (1984) "Mr. Do!'s Castle [Model PB5820]"
[US] Atari 5200 (1984) "Mr. Do!'s Castle [Model 9420]"
Colecovision [US] (1984) "Mr. Do!'s Castle [Model 9820]"

* COMPUTERS:
[US] Commodore C64 [EU] (1984)
MSX [EU] (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1686&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

fordie_________________________46.000
neriowinch_____________________32.440
sawys__________________________18.580
nicky634_______________________13.980
hulkiii_________________________8.740
didyeah_________________________8.480