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Mr. Do!

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. MAMEinfo
  14. History
  15. High scores
Download mrdo.zip (57 KB)
Snapshot

Game infos

Description Mr. Do!
Name mrdo
Manufacturer Universal
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .002
Romset size 57 KB
Romset file 14 files
Romset zip 31 B
Language English
Evaluation 90 to 100 (Best Games)
Genre Maze

Parent and clones

Parent This game is the parent

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 240 192 59.943237 4900000 312 8 248 262 32 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade a4-01.bin 8192 03dcfba2 c15e3d0c4225e0ca120bcd28aca39632575f8e11 maincpu 0 good no
arcade c4-02.bin 8192 0ecdd39c c64b3363593911a676c647bf3dba8fe063fcb0de maincpu 2000 good no
arcade e4-03.bin 8192 358f5dc2 9fed1f5d1d04935d1b77687c8b2f3bfce970dc08 maincpu 4000 good no
arcade f10--1.bin 32 16ee4ca2 fcba4d103708b9711452009cd29c4f88d2f64cd3 proms 40 good no
arcade f4-04.bin 8192 f4190cfc 24f5125d900f944294d4eda068b710c8f1c6d39f maincpu 6000 good no
arcade h5-05.bin 4096 e1218cc5 d946613a1cf1c97f7533a4f8c2d0078d1b7daaa8 gfx3 0 good no
arcade j10--4.bin 32 ff7fe284 3ac8e30011c1fcba0ee8f4dc932f82296c3ba143 proms 60 good no
arcade k5-06.bin 4096 b1f68b04 25709cd81c03df51f27cd730fecf86a1daa9e27e gfx3 1000 good no
arcade n8-07.bin 4096 4b9973db 8766c51a345a5e63446e65614c6f665ab5fbe0d7 gfx2 1000 good no
arcade r8-08.bin 4096 dbdc9ffa 93f29fc106283eecbba3fd69cf3c4658aa38ab9f gfx2 0 good no
arcade s8-09.bin 4096 aa80c5b6 76f9f90deb74598470e7ed565237da38dd07e4e9 gfx1 0 good no
arcade t02--3.bin 32 ae263dc0 7072c100b9d692f5bb12b0c9e304425f534481e2 proms 20 good no
arcade u02--2.bin 32 238a65d7 a5b20184a1989db23544296331462ec4d7be7516 proms 0 good no
arcade u8-10.bin 4096 d20ec85b 9762bbe34d3fa209ea719807c723f57cb6bf4e01 gfx1 1000 good no

Chips list

name tag type clock
Speaker mono audio
U8106 u8106_2 audio 4100000
Z80 maincpu cpu 4100000

Serie

Serie : Mr. Do!
  1. Mr. Do! (1982)
  2. Mr. Do! (bugfixed) (1982)
  3. Mr. Do! (Taito) (1982)
  4. Mr. Do! (prototype) (1982)
  5. Mr. Du! (1982)
  6. Mr. Lo! (1982)
  7. Yankee DO! (1982)
  8. Mr. Do's Castle (set 1) (1983)
  9. Mr. Do!'s Castle (1983)
  10. Mr. Do's Castle (set 2) (1983)
  11. Mr. Do's Castle (older) (1983)
  12. Mr. Do vs. Unicorns (1983)
  13. Mr. Do! (1983)
  14. Mr. Do (clean crack) (1983)
  15. Mr. Do! (1983)
  16. Mr. Do! (Jpn) (1983)
  17. Mr. Do!'s Castle (1984)
  18. Mr. Do!'s Castle (1984)
  19. Mr. Do!'s Castle (Prototype) (1984)
  20. Do! Run Run (set 1) (1984)
  21. Do! Run Run (set 2) (1984)
  22. Do! Run Run (Do's Castle hardware, set 1) (1984)
  23. Do! Run Run (Do's Castle hardware, set 2) (1984)
  24. Mr. Do's Wild Ride (1984)
  25. Mr. Do (Jpn) (1984)
  26. Mr. Do (MSX Conversion) (1984)
  27. Super Pierrot (Japan) (1987)
  28. Mr. Do! (Euro) (1992)
  29. Mr. Do! & Mr. Do! vs Unicorns (1994)
  30. Mr. Do! (Euro) (1996)
  31. Neo Mr. Do! (1996)
  32. Neo Mr. Do! (1996)

Categories

MAMEinfo

0.18 [Nicola Salmoria]

0.02 [Nicola Salmoria]


Artwork available


TEST MODE:

- Press CTRL + F3 for Test-Mode.


Bugs:

- "Mr Do" (Taito) side-by-side test. Gary Walton (ID 01025)


WIP:

- 0.180: Osso fixed flipscreen regression in Mr. Do!.

- 26th August 2012: 3D ARCADE - New Universal 3D cabinet model for Mr. Do! from Fossil.

- 0.144u4: Added, and made Mr. Do! use the U8106 soundchip, which as far as I can tell is 100% identical to the SN76489 non-a, pending further testing [Lord Nightmare, plgDavid]. Replaced the 2x SN76489 sound with U8106 (SN76489).

- 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly.

- 0.142u3: kunikuni fixed inaccurate color of "SCENE4" in Mr. Do!.

- 0.139u2: Phil Bennett fixed unable to enter Service Mode in all Mr. Do! sets.

- 0.136u4: Fabio Priuli added driver_data struct to Mr. Do!.

- 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider.

- 0.136u3: Oliver_A and Tafoid fixed incorrect XTALs in Mr. Do! cause for problems with refresh rate and game speed. Changed Z80 CPU1 and the 2x SN76489 clock speeds to 4.1MHz and VSync to 59.943237.

- 0.129: Aaron Giles corrected Mr. Do! clocks, video parameters and merged memory maps. MooglyGuy added savestate support to all Mr. Do! games.

- 9th July 2008: Mr. Do - Added the Gleeb Company version bezel to Mr. Do, scanned and vectored by Jeff Rothe. Also found part of a conversion overlay, and was able to recreate the conversion bezel I had played on so long ago.

- 0.125u5: Nicola Salmoria fixed colortable creation in Mr. Do! driver. Fixed diode voltage drop value which caused apples to be orange instead of red-orange. The title screen now perfectly matches http://www.flickr.com/photos/arecee/2384126902/sizes/l/ including the logo outline.

- 0.123u2: Changed palettesize to 320 colors.

- 21st January 2008: Mr. Do - The current version of the Mr. Do bezel has incorrect tracing and completely wrong colors; Zorg is currently working on this one - YAY!

- 0.114u3: Replaced the 2x SN76496 sound with 2x SN76489.

- 0.114u1: Justin Szczap added DIP locations to Mr. Do.

- 4th August 2006: Mr. Do - Fixed the Mr. Do! bezel (it was bugging me that it was off center). Addy may fix this one even better later.

- 0.59: Changed description 'Mr. Do! (Universal)' to 'Mr. Do!' and clone (Yukidaruma) to 'Mr. Do! (prototype)'.

- 2nd February 2002: Mike Coates fixed scrolling in Mr. Do while flip screen is active.

- 0.37b10: Nicola Salmoria improved colors in Mr. Do!. Changed VSync to 61.166569 Hz.

- 0.37b7: Added prom ($60 - timing).

- 0.36b10: Changed palettesize from 257 to 256 colors.

- 18th November 2000: Nicola Salmoria fixed a stupid bug in Mr. Do! color PROM decoding.

- 0.35b6: Changed description of clone 'Yankee DO! (Two Bit Score)' to 'Yankee DO!'.

- 11th February 1999: Mirko Buffoni has made the interpolation stuff even better. Exed Exes example is about doubling with 50% transparent scanlines (left side), and Mr. Do! example is about doubling with linear interpolation (both sides) and 50% transparent scanlines (left side). All these things are of course off by default.

- 6th February 1999: Mirko Buffoni has made interpolation routines for MAME. You'll need a powerful machine for this: (it's like ZSNES).

- 0.34b8: Gareth Hall added clone Mr. Do! (bugfixed). Version with a fixed bug which would allow to get 255 lives. Lee Taylor added Yankee DO! (Two Bit Score). 1982 bootleg with different graphics.

- 0.34b6: Nicola Salmoria added clone Mr. Do! (Yukidaruma), bootleg 1982 - with different graphics and music.

- 0.33b7: Added proms ($0, 20, 40 - palette (high bits), palette (low bits) and sprite color lookup table).

- 0.30: Lee Taylor added clone Mr. Du! (bootleg 1982). Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series.

- 0.18: Nicola Salmoria added Mr. Do! (Universal). Changed 'Mr. Do!' to clone 'Mr. Do! (Taito)'. Renamed (mrdo) to (mrdot).

- 0.13: Nicola Salmoria added high score saving to Mr. Do!.

- 0.04: Optimizations in drawgfx(), Mr. Do!'s title screen and intermissions now run faster.

- 0.02: Nicola Salmoria added 'Mr. Do!' (Taito 1982) and clone Mr. Lo!. Game is playable with accurate colors and sound. Control: Arrows = Move around, CTRL = Fire, F1 = Skip level and CTRL+F3 = Test mode. Known issues: The noise generator is not emulated yet, but I think Mr. Do! doesn't use it anyway. Thanks to Paul Swan for the information on Mr.Do! colors.

- 23rd January 1997: Dumped Mr. Do! (prototype).


LEVELS: 10


Other Emulators:

* FB Alpha

* Mimic

* Retrocade

* VAntAGE


Recommended Games:

Mr. Do!

Mr. Do's Castle

Do! Run Run

Mr. Do's Wild Ride

Neo Mr. Do!


Recommended Games (Maze Digging):

Digger

The Adventures of Robby Roto!

Dig Dug

Namco Classic Collection Vol.2 (Dig Dug)

Tenkomori Shooting (Dig Dug)

Dig Dug II

Zig Zag

Digger (CVS)

Gold Bug

Mr. Do!

Neo Mr. Do!

The Pit

Wiping

Boulder Dash / Boulder Dash Part 2

Boulder Dash (Max-A-Flex)

Boulder Dash (DECO Cassette)

Performan

Calorie Kun vs Moguranian

Diamond Run

Dangerous Dungeons

Toffy

Super Toffy

Mr. Driller

Mr. Driller 2

Mr. Driller G

Mr. Dig

Digger Man

History


Arcade Video game published 36 years ago:

Mr. Do! (c) 1983 Universal.

Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.

Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples.

Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples.

After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10.

A level can be completed any one of several different ways : either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).

- TECHNICAL -

Prom Stickers : D1-D10

Main CPU : Zilog Z80
Sound Chips : (2x) Texas Instruments SN76496

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Mr. Do! was released in December 1982. It was also licensed to Taito.

Mr. Do! was inspired by "Dig Dug" and was the first in a series of four Mr. Do! games. Mr. Do! was one of video-gaming's biggest arcade successes. Unfortunately for Universal, none of their other games could match it in commercial terms.

It is the game responsible for launching the kit game craze in the U.S. video game industry.

David Breckon holds the official record for this game with 26,030,050 points.

A bootleg of this game is known as "Mr. Lo!", and another is called "Mr. Du!".

There are several well-known hacks of Mr Do! which are as follows :
* Mr. DigDo! - graphics changed to make them look more like those of Namco's "Dig Dug".
* Mr. Jong - Changes the clown into an old Chinese man, the monsters into clowns and the apples into mahjong blocks.
* Yankee Do! - Changes the graphics to make them more American patriotic.

- UPDATES -

On the Prototype version (which is a Japanese hack) :
* You are a 'Yukidaruma' (a snowman) with green arms instead of the famous clown.
* You dig with a rake in your hands.
* There is a mean expression when you push an apple.
* The screen does not turn red when you grab cookies, cake, etc...

- SCORING -

Eating a cherry : 50 points.
Eating a series of 8 cherries in a row : 500 points bonus.
Killing a monster with your snowball : 500 points.
Killing one monster with one apple : 1,000 points.
Killing two monsters with one apple : 2,000 points.
Killing three monsters with one apple : 4,000 points.
Killing four monsters with one apple : 6,000 points.
Killing five or more monsters with one apple : 8,000 points.
Collecting special (free credit) diamond : 8,000 points.
Collecting bonus treat from empty monster home: 1,000 points on level one, increasing incremently up to a maximum of 8,000 points on level 22 onwards.

- TIPS AND TRICKS -

* 255 Lives Tricks : It's possible to win 255 lives on the first screen, but only if an apple appears in the top two rows of the playfield.
1) Begin by digging a tunnel directly from the bottom of the screen to just below the apple, but leave enough dirt under it that it doesn't fall.
2) Next, kill all of the enemies but one, then lose all of your extra lives. As soon as you're on your last life, go right under the apple and wait.
3) Eventually, the remaining enemy will come after you. Allow the apple to drop, but, in the interval before you're squashed, kill the enemy with the powerball. If all has gone well, you'll be carried to the bottom of the screen, the music will go haywire for a moment, and you'll be awarded 255 extra lives.
4) Note that you should always lose a life before spelling 'EXTRA', or you'll roll back to zero lives, so, to be safe, immediately kill yourself at the start of level two.
5) IMPORTANT : This trick will only work with the Taito version of Mr. Do!.

* Here's A Neat Trick : You can divide the screen into a grid. The cherries, apples, and tunnel corners are all centered on a grid element. If you are being chased by the normal badguys (not ghosts) you can dig and stop between grid elements. The badguy will think it needs to turn into a digger to get you. While he's changing forms, you can escape.

* An Alphamonster will appear every time your score reaches a multiple of 5,000.

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- PORTS -

* CONSOLES:
Colecovision [US] (1983) "Mr. Do! [Model 2622]"
[US] Atari 2600 (1983) "Mr. Do! [Model 2656]"
[JP] Nintendo Super Famicom (june.23, 1995) "Mr. Do! [Model SHVC-AUNJ-JPN]"
[US] Nintendo SNES (dec.1996) "Mr. Do! [Model SNS-AUNE-USA]"
[EU] Nintendo SNES (mar.27, 1997) "Mr. Do! [Model SNSP-AUNP-EUR]"
Nintendo Wii [Virtual Console Arcade] [JP] (apr.27, 2010)

* HANDHELDS:
[EU] Nintendo Game Boy (1992) "Mr. Do! [Model DMG-M4-NOE]"
[US] Nintendo Game Boy (nov.1992) "Mr. Do! [Model DMG-M4-USA]"

* COMPUTERS:
BBC B [EU] "Mr.EE!"
[EU] Acorn Electron "Mr Wiz" by Superior Software
[JP] MSX (1984) "Mr. Do [Model 48C99-1004]"
Tandy Color Computer [US] (1984) "Mr. Dig"
[EU] Amstrad CPC (1984) "Fruity Frank"
MSX [EU] (1985) "Fruity Frank"
[US] Commodore C64 [EU] (1985)
[JP] Sharp X68000 (june.1994) "Mr. Do! and Mr. Do! vs. the Unicorns"
[US] Apple II (1985)
[US] Atari 800 (1984)
Tomy Tutor [EU]
NEC PC-98 [JP] (1996)
Fujitsu FM-7 [JP]

* OTHERS:
LCD handheld game [US] (1983) by Tomy : Their most impressive feature is a multi-colored backlit LCD, which is very impressive looking (and it is backlit by a full-length fluorescent light).
LCD handheld game [DE] (1983) "Mr. Go!" by Tomy

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1684&o=2

High scores

MAMESCORE records : 02/04/2017 13:01

popotte_______________________166.100
sawys_________________________154.650
nicky634______________________128.900
dinkky________________________103.650
bipbip_________________________84.650
didyeah________________________27.900
hulkiii________________________21.800