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Mr. Do! (prototype)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download mrdoy.zip (0 B)
Snapshot

Game infos

Description Mr. Do! (prototype)
Name mrdoy
Manufacturer Universal
Year 1982
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .034b06
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Maze

Parent and clones

Parent mrdo : Mr. Do! (1982)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service no
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 240 192 59.943237 4900000 312 8 248 262 32 224

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade dosnow.1 8192 d3454e2c f8ecb9eec414badbcb65b7188d4a4d06739534cc maincpu 0 good no
arcade dosnow.10 4096 61a7f54b 19b0074f098955d61e5dfab060873ac96fdb30b4 gfx1 1000 good no
arcade dosnow.2 8192 5120a6b2 1db6dc3a91ac024e763179f425ad46d9d0aff8f9 maincpu 2000 good no
arcade dosnow.3 8192 96416dbe 55f5262448b65899309f3e9e16c62b0c1e0b86c3 maincpu 4000 good no
arcade dosnow.4 8192 c05051b6 6f528370dc097bf1550f4fa4b5f740214bc18f0b maincpu 6000 good no
arcade dosnow.5 4096 7662d828 559150326e3edc7ee062bfd962fe8d39f9423b45 gfx3 0 good no
arcade dosnow.6 4096 413f88d1 830df0def7289536e2d08e0517cdb6edbc947400 gfx3 1000 good no
arcade dosnow.7 4096 ac8ffddf 9911524de6b4e9056944b92a53ac93de110d52bd gfx2 1000 good no
arcade dosnow.8 4096 2bd1239a 43a36afbf7374578e9735956f54412823486b3ff gfx2 0 good no
arcade dosnow.9 4096 85d16217 35cb4e4a9e55f42f7818aeaa3f72892d2ddc99aa gfx1 0 good no
arcade f10--1.bin 32 16ee4ca2 f10--1.bin fcba4d103708b9711452009cd29c4f88d2f64cd3 proms 40 good no
arcade j10--4.bin 32 ff7fe284 j10--4.bin 3ac8e30011c1fcba0ee8f4dc932f82296c3ba143 proms 60 good no
arcade t02--3.bin 32 ae263dc0 t02--3.bin 7072c100b9d692f5bb12b0c9e304425f534481e2 proms 20 good no
arcade u02--2.bin 32 238a65d7 u02--2.bin a5b20184a1989db23544296331462ec4d7be7516 proms 0 good no

Chips list

name tag type clock
Speaker mono audio
U8106 u8106_2 audio 4100000
Z80 maincpu cpu 4100000

Serie

Serie : Mr. Do!
  1. Mr. Do! (1982)
  2. Mr. Do! (bugfixed) (1982)
  3. Mr. Do! (Taito) (1982)
  4. Mr. Do! (prototype) (1982)
  5. Mr. Du! (1982)
  6. Mr. Lo! (1982)
  7. Yankee DO! (1982)
  8. Mr. Do's Castle (set 1) (1983)
  9. Mr. Do!'s Castle (1983)
  10. Mr. Do's Castle (set 2) (1983)
  11. Mr. Do's Castle (older) (1983)
  12. Mr. Do vs. Unicorns (1983)
  13. Mr. Do! (1983)
  14. Mr. Do (clean crack) (1983)
  15. Mr. Do! (1983)
  16. Mr. Do! (Jpn) (1983)
  17. Mr. Do!'s Castle (1984)
  18. Mr. Do!'s Castle (1984)
  19. Mr. Do!'s Castle (Prototype) (1984)
  20. Do! Run Run (set 1) (1984)
  21. Do! Run Run (set 2) (1984)
  22. Do! Run Run (Do's Castle hardware, set 1) (1984)
  23. Do! Run Run (Do's Castle hardware, set 2) (1984)
  24. Mr. Do's Wild Ride (1984)
  25. Mr. Do (Jpn) (1984)
  26. Mr. Do (MSX Conversion) (1984)
  27. Super Pierrot (Japan) (1987)
  28. Mr. Do! (Euro) (1992)
  29. Mr. Do! & Mr. Do! vs Unicorns (1994)
  30. Mr. Do! (Euro) (1996)
  31. Neo Mr. Do! (1996)
  32. Neo Mr. Do! (1996)

Categories

History


Arcade Video game published 36 years ago:

Mr. Do! (c) 1983 Universal.

Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.

Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples.

Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples.

After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10.

A level can be completed any one of several different ways : either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).

- TECHNICAL -

Prom Stickers : D1-D10

Main CPU : Zilog Z80
Sound Chips : (2x) Texas Instruments SN76496

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Mr. Do! was released in December 1982. It was also licensed to Taito.

Mr. Do! was inspired by "Dig Dug" and was the first in a series of four Mr. Do! games. Mr. Do! was one of video-gaming's biggest arcade successes. Unfortunately for Universal, none of their other games could match it in commercial terms.

It is the game responsible for launching the kit game craze in the U.S. video game industry.

David Breckon holds the official record for this game with 26,030,050 points.

A bootleg of this game is known as "Mr. Lo!", and another is called "Mr. Du!".

There are several well-known hacks of Mr Do! which are as follows :
* Mr. DigDo! - graphics changed to make them look more like those of Namco's "Dig Dug".
* Mr. Jong - Changes the clown into an old Chinese man, the monsters into clowns and the apples into mahjong blocks.
* Yankee Do! - Changes the graphics to make them more American patriotic.

- UPDATES -

On the Prototype version (which is a Japanese hack) :
* You are a 'Yukidaruma' (a snowman) with green arms instead of the famous clown.
* You dig with a rake in your hands.
* There is a mean expression when you push an apple.
* The screen does not turn red when you grab cookies, cake, etc...

- SCORING -

Eating a cherry : 50 points.
Eating a series of 8 cherries in a row : 500 points bonus.
Killing a monster with your snowball : 500 points.
Killing one monster with one apple : 1,000 points.
Killing two monsters with one apple : 2,000 points.
Killing three monsters with one apple : 4,000 points.
Killing four monsters with one apple : 6,000 points.
Killing five or more monsters with one apple : 8,000 points.
Collecting special (free credit) diamond : 8,000 points.
Collecting bonus treat from empty monster home: 1,000 points on level one, increasing incremently up to a maximum of 8,000 points on level 22 onwards.

- TIPS AND TRICKS -

* 255 Lives Tricks : It's possible to win 255 lives on the first screen, but only if an apple appears in the top two rows of the playfield.
1) Begin by digging a tunnel directly from the bottom of the screen to just below the apple, but leave enough dirt under it that it doesn't fall.
2) Next, kill all of the enemies but one, then lose all of your extra lives. As soon as you're on your last life, go right under the apple and wait.
3) Eventually, the remaining enemy will come after you. Allow the apple to drop, but, in the interval before you're squashed, kill the enemy with the powerball. If all has gone well, you'll be carried to the bottom of the screen, the music will go haywire for a moment, and you'll be awarded 255 extra lives.
4) Note that you should always lose a life before spelling 'EXTRA', or you'll roll back to zero lives, so, to be safe, immediately kill yourself at the start of level two.
5) IMPORTANT : This trick will only work with the Taito version of Mr. Do!.

* Here's A Neat Trick : You can divide the screen into a grid. The cherries, apples, and tunnel corners are all centered on a grid element. If you are being chased by the normal badguys (not ghosts) you can dig and stop between grid elements. The badguy will think it needs to turn into a digger to get you. While he's changing forms, you can escape.

* An Alphamonster will appear every time your score reaches a multiple of 5,000.

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- PORTS -

* CONSOLES:
Colecovision [US] (1983) "Mr. Do! [Model 2622]"
[US] Atari 2600 (1983) "Mr. Do! [Model 2656]"
[JP] Nintendo Super Famicom (june.23, 1995) "Mr. Do! [Model SHVC-AUNJ-JPN]"
[US] Nintendo SNES (dec.1996) "Mr. Do! [Model SNS-AUNE-USA]"
[EU] Nintendo SNES (mar.27, 1997) "Mr. Do! [Model SNSP-AUNP-EUR]"
Nintendo Wii [Virtual Console Arcade] [JP] (apr.27, 2010)

* HANDHELDS:
[EU] Nintendo Game Boy (1992) "Mr. Do! [Model DMG-M4-NOE]"
[US] Nintendo Game Boy (nov.1992) "Mr. Do! [Model DMG-M4-USA]"

* COMPUTERS:
BBC B [EU] "Mr.EE!"
[EU] Acorn Electron "Mr Wiz" by Superior Software
[JP] MSX (1984) "Mr. Do [Model 48C99-1004]"
Tandy Color Computer [US] (1984) "Mr. Dig"
[EU] Amstrad CPC (1984) "Fruity Frank"
MSX [EU] (1985) "Fruity Frank"
[US] Commodore C64 [EU] (1985)
[JP] Sharp X68000 (june.1994) "Mr. Do! and Mr. Do! vs. the Unicorns"
[US] Apple II (1985)
[US] Atari 800 (1984)
Tomy Tutor [EU]
NEC PC-98 [JP] (1996)
Fujitsu FM-7 [JP]

* OTHERS:
LCD handheld game [US] (1983) by Tomy : Their most impressive feature is a multi-colored backlit LCD, which is very impressive looking (and it is backlit by a full-length fluorescent light).
LCD handheld game [DE] (1983) "Mr. Go!" by Tomy

- CONTRIBUTE -

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