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Do! Run Run (set 2)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download dorunrun2.zip (0 B)
Snapshot

Game infos

Description Do! Run Run (set 2)
Name dorunrun2
Manufacturer Universal
Year 1984
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .035b11
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Maze

Parent and clones

Parent dorunrun : Do! Run Run (set 1) (1984)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 0 no 240 192 59.659091 4914000 312 8 248 264 0 192

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 27128.a3 16384 4be96dcf 27128.a3 f9b45e6297cbbc4d1ee2df7ac377c5daf5181b0f gfx1 0 good no
arcade 27128.p7 16384 8b06d461 27128.p7 2434478810c6301197997be76505f5fc6beba5d3 slave 0 good no
arcade 2764.h4 8192 523aa999 2764.h4 1d4aa0af79a2ed7b935d4ce92d978bf738f08eb3 gfx2 6000 good no
arcade 2764.j4 8192 79287039 2764.j4 e2e3c056f35a22e48115557e10fcd172ad2f91f1 gfx2 4000 good no
arcade 2764.l4 8192 0c08508a 2764.l4 1e235a0f44207c53af2c8da631e5a8e08b231258 gfx2 2000 good no
arcade 2764.m4 8192 4bb231a0 2764.m4 350423a1e602e23b229095021942d4b14a4736a7 gfx2 0 good no
arcade bprom2.bin 512 2747ca77 bprom2.bin abc0ca05925974c4b852827605ee2f1caefb8524 cpu3 0 good no
arcade dorunrun.clr 256 d5bab5d5 dorunrun.clr 7a465fe30b6008793d33f6e07086c89111e1e407 proms 0 good no
arcade k1 8192 099aaf54 c0419db2a2349ecb97c31256811993d1dcf3dc6e maincpu 6000 good no
arcade l1 8192 38609287 85f5cd707d620780436e4bed00753acef08f83cd maincpu 4000 good no
arcade n1 8192 4f8fcbae c1558664e081252141530e1932403df1fbf5f8a0 maincpu 8000 good no
arcade p1 8192 12a99365 12a1ab76182faa4f76cc5020913ca5706313fe72 maincpu 0 good no

Chips list

name tag type clock
SN76489A sn4 audio 4000000
Speaker mono audio
Z80 cpu3 cpu 4000000

Serie

Serie : Mr. Do!
  1. Mr. Do! (1982)
  2. Mr. Do! (bugfixed) (1982)
  3. Mr. Do! (Taito) (1982)
  4. Mr. Do! (prototype) (1982)
  5. Mr. Du! (1982)
  6. Mr. Lo! (1982)
  7. Yankee DO! (1982)
  8. Mr. Do's Castle (set 1) (1983)
  9. Mr. Do!'s Castle (1983)
  10. Mr. Do's Castle (set 2) (1983)
  11. Mr. Do's Castle (older) (1983)
  12. Mr. Do vs. Unicorns (1983)
  13. Mr. Do! (1983)
  14. Mr. Do (clean crack) (1983)
  15. Mr. Do! (1983)
  16. Mr. Do! (Jpn) (1983)
  17. Mr. Do!'s Castle (1984)
  18. Mr. Do!'s Castle (1984)
  19. Mr. Do!'s Castle (Prototype) (1984)
  20. Do! Run Run (set 1) (1984)
  21. Do! Run Run (set 2) (1984)
  22. Do! Run Run (Do's Castle hardware, set 1) (1984)
  23. Do! Run Run (Do's Castle hardware, set 2) (1984)
  24. Mr. Do's Wild Ride (1984)
  25. Mr. Do (Jpn) (1984)
  26. Mr. Do (MSX Conversion) (1984)
  27. Super Pierrot (Japan) (1987)
  28. Mr. Do! (Euro) (1992)
  29. Mr. Do! & Mr. Do! vs Unicorns (1994)
  30. Mr. Do! (Euro) (1996)
  31. Neo Mr. Do! (1996)
  32. Neo Mr. Do! (1996)

Categories

History


Arcade Video game published 35 years ago:

Do! Run Run (c) 1984 Universal.

A superb final entry into the "Mr Do!" series (not counting the Neo Geo-based "Neo Mr. Do", which was merely a remake of the first game in the series), "Do! Run Run" takes its inspiration from Namco's "Pac-Man".

As in his previous games, Mr Do! must once again collect coloured dots and/or fruit while avoiding or killing a number of enemies. For the fourth Mr Do! outing, Universal ditched the sideways viewpoint of the series' previous games and switched to an overhead perspective. This allowed the game to give an impression of 'depth', with slopes and steps affecting Mr Do!'s mobility and speed.

Mr. Do. has two items at his disposal with which he can kill the his enemies. The first is the 'Powerball', which featured in the original 'Mr. Do!' but was dropped from the first two sequels. The Powerball can be shot directly at an enemy to kill it instantly.

The second offensive option is provided in the form of the large wooden logs that litter the levels. These work in the same way as the apples did in the original game, and can be pushed free of their supporting struts, causing them to roll down the screen and kill everything in their path, including Mr. Do. himself if he strays too near.

As Mr Do! moves around a screen, he trails a line behind him. Players can join the two ends of the line up to form a rectangle (in a similar fashion to Taito's 1981 classic, "Qix") which will change any dots within the rectangle into cherries. A second rectangle can be drawn around the cherries which in turn will change them into apples. This can be repeated twice more, changing apples into lemons, and lemons into pineapples. The better the fruit, the more bonus points Mr Do! will earn when he collects them.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Do! Run Run was released in March 1984.

This game is known in Japan as "Super Pierrot".

Because of the video game crash of 1983, Universal decided to release their final Mr. Do! game as a conversion kit only, because the market for dedicated cabinets had all but dried up at this point (but it was a full kit that would fit any cabinet, not just a kit for other Mr. Do! games). This kit is fairly rare, and is almost impossible to find today. The kit contained a new PCB and new graphics for the machine, the graphics were purple themed, and the marquee had a 'DO! Run Run' logo superimposed over a purple geometric landscape with a blue line running randomly about it.

Bootleggers ported this title to the very similar "Mr. Do's Castle" hardware, although that version is fairly rare.

Adam Mastromarino of Bristol, England holds the official record for this game with 1605100 points on September 16, 1984.

- UPDATES -

The maze graphics are slightly different than the Japanese version.

- SCORING -

Eating a dot : 10 points.
Eating a cherry : 20 points.
Eating a cake : 40 points.
Eating a lemon : 80 points.
Eating a pineapple : 160 points.
Killing a monster/letter with the snowball : 500, 1000, 1500, 2000, 2500 or 3000 points depending on the number of bounces before the snowballs makes contact.
Killing a monster with a log : 1000 points.
Killing multiple monsters with a log : 1500 points for the second monster and an incremental 500 points for each monster thereafter (2000, 2500 etc.)
Killing 5 monsters at once : 10000 points.
Collecting the free credit diamond : 8000 points.

- TIPS AND TRICKS -

* You can kill a baddie with your ball or by log-rolling him. Save the ball for emergencies and use the logs as much as possible.

* It takes 16 dots to regain your ball after you throw it.

* Each bounce of your ball against a wall increases the points you can get if it hits a baddie, up to 3000 pts max. Somewhere on every board, is hidden a 'letter', that when surrounded by your path, will bring out the 'E-X-T-R-A' guy if you step on it. It changes as time passes so use this to get the letters you need to come out so you can spell extra as fast as possible.

* The extra guy will also come out if you kill or log-roll enough baddies. If you use the hidden letter and a log, you should be able to get 2 EXTRA letters per level. This will earn you more free Mr. Do!s as fast as possible because the higher levels will get tough.

* Stepping on an EXTRA letter will not only bring out the EXTRA guy and his entourage, but the baddies on the level will slow down to half speed. This makes it easy to avoid them while you lure the EXTRA and his ghosts under a log.

* Use the logs as much as possible. They kill the most guys with a single log to get the most points. If you can lure 3 or 4 baddies into the path of a log, they will not move out of the way once the log is pushed and you kill them easily. Walking under a log knocks out the post holding them up so get out of the way if you do that. You do not have to push the log from above to get it moving.

* A log will also roll if it is hit by a flaming/flying snake/dragon. Be aware of this so you don't get crushed!

* A level ends once you get all the baddies (or get all the dots). Use this to your advantage. If a log is going to run over the last baddie, let it run into you too. If all the baddies are in line with a log, you can start it rolling, let it roll you and then the baddies will freeze in place for the log to roll them too. Your life will be restored at the end of the level if you get all the baddies!

* Mr. Do! slows down going up a step and speeds up when going down them. Use this to your advantage if you are being chased. The baddies don't speed up going downhill so you have the advantage.

* Don't waste your time gathering dots or surrounding them to get pineapples. There are more points in log-rolling and multi-bounce hits of your ball. Collect dots only to restore your ball or expose the EXTRA letter. You should be able to get about 20000 points per level using the above techniques.

* Try to make concentric circle patterns from the outermost edge in, 'eating' the outermost cherries, dots or whatever each time. This will allow you to get a ton of pineapples, which score the most, and will get you a good score in early stages before it gets difficult.

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- PORTS -

* COMPUTERS:
[EU] Commodore Amiga (1990)
[EU] Atari ST

- CONTRIBUTE -

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