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Mr. Do's Castle (set 2)

  1. Game infos
  2. Parent and Clones
  3. Sound
  4. Driver
  5. Inputs
  6. Controls
  7. Display
  8. Dipswitchs
  9. Roms list
  10. Chips list
  11. Serie
  12. Categories
  13. History
Download docastle2.zip (0 B)
Snapshot

Game infos

Description Mr. Do's Castle (set 2)
Name docastle2
Manufacturer Universal
Year 1983
Runnable yes
System arcade /
Number of players 2P alt
Added to MAME .028
Romset size 0 B
Romset file files
Romset zip 0 B
Language English
Genre Platform

Parent and clones

Parent docastle : Mr. Do's Castle (set 1) (1983)

Sound infos

Sound_channels 1

Driver infos

Driver status good
Driver emulation good
Driver color good
Driver sound good
Driver graphic good
Driver cocktail
Driver protection
Driver savestate yes

Inputs infos

Input service yes
Input tilt yes
Input players 2
Input buttons
Input coins 2

Controls infos

type ways minimum maximum sensitivity keydelta reverse
joy 4 no

Display infos

type rotate flipx width height refresh pixclock htotal hbend hbstart vtotal vbend vbstart
raster 270 no 240 192 59.659091 4914000 312 8 248 264 0 192

Dipswitchs

Roms list

console name bios size crc md5 merge sha1 region offset status optional
arcade 01d.bin 512 2747ca77 01d.bin abc0ca05925974c4b852827605ee2f1caefb8524 cpu3 0 good no
arcade 03a_a5.bin 16384 0636b8f4 03a_a5.bin 8b34773bf7b7071fb5c8ff443a08befae3b545ea gfx1 0 good no
arcade 04h_a9.bin 8192 af24bce0 04h_a9.bin 0f06c5d248c9c92f2a4636d259ab843339737969 gfx2 6000 good no
arcade 04j_a8.bin 8192 9afb16e9 04j_a8.bin f951e75af658623f3b0e18ff388990b2870fad53 gfx2 4000 good no
arcade 04l_a7.bin 8192 3dfaa9d1 04l_a7.bin cc016019efe0a2bc38c66fadf792c05f6cabeeaa gfx2 2000 good no
arcade 04m_a6.bin 8192 3bbc9b26 04m_a6.bin 1b1f79717e5c1a23eefb2d6df71ad95aac9f8be4 gfx2 0 good no
arcade 09c.bin 512 066f52bc 09c.bin 99f4f2d0181bcaf389c16f127cc3e632d62ee417 proms 0 good no
arcade a1 8192 0d81fafc 938c4470b022063ae66b607ca086fad98174248f maincpu 0 good no
arcade a10 16384 45f7f69b 1c614c29be4950314ab04e0b828e691fd0907eff slave 0 good no
arcade a2 8192 a13dc4ac f096d5ac8e26444ebdb4c3fb5c71592058fb6c79 maincpu 2000 good no
arcade a3 8192 a1f04ffb 8cb53992cc679278a0bd33e5b728f27c585e38e1 maincpu 4000 good no
arcade a4 8192 1fb14aa6 45b50db61ca2c9ace182ddba3817257308f07c89 maincpu 6000 good no

Chips list

name tag type clock
SN76489A sn4 audio 4000000
Speaker mono audio
Z80 cpu3 cpu 4000000

Serie

Serie : Mr. Do!
  1. Mr. Do! (1982)
  2. Mr. Do! (bugfixed) (1982)
  3. Mr. Do! (Taito) (1982)
  4. Mr. Do! (prototype) (1982)
  5. Mr. Du! (1982)
  6. Mr. Lo! (1982)
  7. Yankee DO! (1982)
  8. Mr. Do's Castle (set 1) (1983)
  9. Mr. Do!'s Castle (1983)
  10. Mr. Do's Castle (set 2) (1983)
  11. Mr. Do's Castle (older) (1983)
  12. Mr. Do vs. Unicorns (1983)
  13. Mr. Do! (1983)
  14. Mr. Do (clean crack) (1983)
  15. Mr. Do! (1983)
  16. Mr. Do! (Jpn) (1983)
  17. Mr. Do!'s Castle (1984)
  18. Mr. Do!'s Castle (1984)
  19. Mr. Do!'s Castle (Prototype) (1984)
  20. Do! Run Run (set 1) (1984)
  21. Do! Run Run (set 2) (1984)
  22. Do! Run Run (Do's Castle hardware, set 1) (1984)
  23. Do! Run Run (Do's Castle hardware, set 2) (1984)
  24. Mr. Do's Wild Ride (1984)
  25. Mr. Do (Jpn) (1984)
  26. Mr. Do (MSX Conversion) (1984)
  27. Super Pierrot (Japan) (1987)
  28. Mr. Do! (Euro) (1992)
  29. Mr. Do! & Mr. Do! vs Unicorns (1994)
  30. Mr. Do! (Euro) (1996)
  31. Neo Mr. Do! (1996)
  32. Neo Mr. Do! (1996)

Categories

History


Arcade Video game published 36 years ago:

Mr. Do's Castle (c) 1983 Universal.

For the second game in the Mr. Do! series, the clown finds himself in a traditional platforms and ladders game. Each level is made up of six floors (seven including the castle's ramparts) and all are joined by a number of inter-connecting ladders. The ladders come in two different varieties: vertical ladders, which are fixed and cannot be moved; and diagonal ladders, which can be pushed left or right from the top of the ladder. This allows Mr. Do to reach other areas of the level and is sometimes necessary to redirect the path of any pursuing enemies.

The enemies in Mr. Do's Castle come in the form of unicorns, and as with the enemies of the first game, they will hunt down and try to kill Mr. Do. Replacing the 'Powerball' weapon of the original game, Mr. Do is now armed with a mallet. This can be used to temporarily stun the unicorns and buy Mr. Do some time to escape; but its primary function is to knock out the floor blocks that form each level's platforms.

Most blocks are marked with a cherry and collecting all of these will complete the level (on later revisions only, see Updates below). A level can also be completed by killing all of the unicorns. This is achieved by using the mallet to remove blocks and knock holes in the platforms. The unicorns will fall into any holes that the player has created; some simply fall through to the platform below, whereas others are trapped. Trapped unicorns can be hit with Mr. Do's mallet and knocked to a lower platform - useful for buying a few extra seconds for the player. If left alone, however, the unicorns will climb out, filling the hole in behind them, and transform into much nastier enemies. These new enemies cannot be stunned with the mallet and must be killed by dropping blocks onto them from the platform above.

Some sections of a platform have two 'skull' blocks at either end of them, with normal blocks in between. When both skull blocks are knocked out with the mallet, all of the blocks in between will fall to reveal wooden floorboards. This is highly effective in killing several enemies at once.

Each level also has three 'key' blocks. If Mr. Do knocks out all three key blocks, a large door opens at the top of the screen to reveal a shield which, when collected, turns the unicorns into 'Alphamonsters'. The Alphamonsters flee from Mr. Do and can be killed either with the mallet, or by dropping a floor block onto them from above. When Mr. Do kills an Alphamonster, its letter appears on a flagpole at the top of the screen. If the players collects all five letters, an extra life is awarded.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@ 4 Mhz)
Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Mr. Do's Castle was released in September 1983.

The Asian version of this game is known as "Mr. Do! vs. Unicorns".

Barry Lewis holds the official record for this game with 421,780 points.

- UPDATES -

Earlier versions (including the Asian version, "Mr. Do! vs. Unicorns") :
* There are no cherry blocks, so hammering all the blocks is NOT a way to complete a level. At the start of each level, normal blocks will appear in the form of 'fill blocks' - those that appear in the later versions after unicorns have refilled holes. In addition, the colors on these blocks change after every two levels.

Later versions :
* Normal blocks now have cherries embedded on them at the start of each level. Hammering all of the cherry blocks is a new way to complete the level.
* The replay Diamond was added.
* Fill blocks no longer change colors after every two levels.

- SCORING -

Knocking a block onto a red unicorn below so it falls one level : 500 points.
Knocking a block onto a red unicorn below so it falls two levels : 1,000 points.
Knocking a block onto a red unicorn below so it falls three levels : 1,500 points.
Knocking a block onto a red unicorn below so it falls four levels : 2,000 points.
Killing a green unicorn : x2 points.
Killing a blue unicorn : x3 points.
Killing 2, 3 or 4 unicorns with one block : x2, x4, x6 points.
Collecting the free credit diamond (later versions only) : 8,000 points.

- TIPS AND TRICKS -

* Make use of the rows of blocks marked with a skull at each end. Knock out one skull block and all of the middle blocks, wait for unicorns to fall into the gaps and knock out the other skull block. This will cause the whole row of blocks to fall, killing all unicorns in the holes and below.

* Use your hammer to briefly stun a pursuing unicorn, allowing you to escape.

* If a unicorn is chasing you up a diagonal ladder, push the top of the ladder away when you reach the top so the unicorn ends up on a different platform.

* Blue unicorns are quite dangerous, and after a certain amount of time they duplicate themselves, so kill them as fast as you can if you don't want to be outnumbered!

* You can kill a unicorn on the same level as you if he is standing on a block when you hit it. The unicorn will fall and you will be awarded the same score as if you had knocked the block down onto the unicorn.

* If a unicorn is filling a hole vacated by a block, you can hammer it to knock the unicorn down to the next level. Note you CANNOT do this to a blue unicorn.

* Wait until all unicorns are as close as possible before collecting the cross to turn them into Alphamonsters, giving you more chance to kill more of them.

* You can fall from any height and will not die so jump down through gaps to avoid unicorns.

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- PORTS -

* CONSOLES:
[US] Atari 2600 (1984) "Mr. Do!'s Castle [Model PB5820]"
[US] Atari 5200 (1984) "Mr. Do!'s Castle [Model 9420]"
Colecovision [US] (1984) "Mr. Do!'s Castle [Model 9820]"

* COMPUTERS:
[US] Commodore C64 [EU] (1984)
MSX [EU] (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1686&o=2